|
Post by Guilt on Jun 27, 2011 18:23:25 GMT -5
Primary
Machinegun- 4+ Bazooka- 5+ Sturm Faust- 5+ Cracker(hand grenade)- 4+ (melee) 180+mm Cannon- 4+ Beam Rifle- 3+ Gouf hand cannon- 5+ Gouf arm vulcan/ general vulcan- 4+ Gouf Gatling gun/ general gatling- 3+ Beam Bazooka- 4+ Ship missiles- 5+ Beam MachineGun- 3+ (two rolls) Sniper Beam Rifle- 2+ (fires once every other turn)
Melee units in Melee cannot be engaged by other units with projectile weapons.
When an enemy unit is destroyed in melee, take a 2+ escape save, if you fail, take 1 damage?
Fist- 4+ Heat Hawk- 3+ Heat Sword- 3+ (roll once per enemy engaged in Melee with this unit) Twin beam sword- 2x 2+ Beam sword- 2+
Questionable:
Wire Guided 5 barrel mega particle gun(Zeong)- 2rolls 3+ Double Barrel Bazooka? Missile Pod? Mines subroc gun/torpedo- 4+/5+on land hygogg missile- 4+ always 5+ save 680mm Cannon- 3+, 2hp damage, Takes one turn to ready cannon, cannot move and fire same turn. Chain mine- 6+, reroll all 4+'s beam spray gun- 5+ melee Net Gun?
(http://roleplaying.diraven.net/gundam/moblesuits/images/ms_06fz_sturmfaust.jpg)
|
|