Post by Guilt on Jun 21, 2011 19:45:13 GMT -5
1. Create a profile in the Beta profile section Here
2. Every day you are playing the Beta, you may claim $5000 by posting the following in your profile:
Date +$5000
3. To purchase units, post what you purchased, and for how much in your profile. suits are here: EFF DOZ
4. as your units are produced, you must choose which weapon a suit is using from it's list of available weapons. A list of the weapon stats are here.
Battles
To attack each of your suits may roll 1 dice. In order to score a hit, you must roll a number equal or greater to the number on the corresponding weapon here.
Once you have fired, your opponent will then roll 1 die for each hit scored on his suits. for each die that is equal to or greater than his suits save number indicated in the shop, the damage is removed. all rolls under their save number destroy that suit. If your suit has more than 1 HP you may remove 1 HP instead. If your suit has a shield(or other free save method) destroy it instead of rolling one save on that suit.
Save Rolls:
in order to save your suit, you must roll higher than your save number to determine that check your Tier, and tier of the unit hitting you.
if it is 2 higher than yours you must roll a 5+ to save
if it is 1 higher than yours you must roll a 4+ to save
if it is equal to yours you must roll a 4+ to save
if it is 1 Less than yours you must roll a 4+ to save
if it is 2 less than yours, you must roll a 3+ to save
Post SEPARATELY than your save post to attack.
use this format:
Player 1 = P1
Player 2 = P2
P1 Attack post
P2 Save Post
P2 Attack Post
P1 Save Post
P1 Attack Post
2. Every day you are playing the Beta, you may claim $5000 by posting the following in your profile:
Date +$5000
3. To purchase units, post what you purchased, and for how much in your profile. suits are here: EFF DOZ
4. as your units are produced, you must choose which weapon a suit is using from it's list of available weapons. A list of the weapon stats are here.
Battles
To attack each of your suits may roll 1 dice. In order to score a hit, you must roll a number equal or greater to the number on the corresponding weapon here.
Once you have fired, your opponent will then roll 1 die for each hit scored on his suits. for each die that is equal to or greater than his suits save number indicated in the shop, the damage is removed. all rolls under their save number destroy that suit. If your suit has more than 1 HP you may remove 1 HP instead. If your suit has a shield(or other free save method) destroy it instead of rolling one save on that suit.
Save Rolls:
in order to save your suit, you must roll higher than your save number to determine that check your Tier, and tier of the unit hitting you.
if it is 2 higher than yours you must roll a 5+ to save
if it is 1 higher than yours you must roll a 4+ to save
if it is equal to yours you must roll a 4+ to save
if it is 1 Less than yours you must roll a 4+ to save
if it is 2 less than yours, you must roll a 3+ to save
Post SEPARATELY than your save post to attack.
use this format:
Player 1 = P1
Player 2 = P2
P1 Attack post
P2 Save Post
P2 Attack Post
P1 Save Post
P1 Attack Post