Post by Guilt on Mar 21, 2010 13:24:55 GMT -5
AA turrets
Tier:2
Cost: 300
Time to build: 3 hours
x5 Anti-Air flak guns. (Can hit units in space from a colony)
To hit: 4+ (Air units only)
Cannon Batteries
Cost: 850
Time to build: 3 hours
x6 120mm Cannons (Can hit units inside the colony)
to hit: 5+ (ground units only, deals 2HP of damage)
City Walls (Ground only)
Cost: 1500 (1 max)
Time to build: 48 hours
Walls surrounding the city that must be destroyed in order to enter.
Tier:1
HP:10
Colony Mine buoys/ Minefield
cost: 3,000
Time to build: 24 hours
up to 15 enemy units entering combat in the colony/city space have to roll a 3+ save. any failed rolls destroy those units.
Mines cost $1,000 to repair after a battle.
Military Base
Cost: 20000
Time to build: 7 days
Creates a new base (sub board) that must also be captured in order to take the territory. this base may be upgraded, and gives $3000 a week.
Mobile Suit hangar
Cost: 1500
Time to Build: 48 hours
houses and protects 12 mobile suits.
(2+ saves as long as the suit is inside, it cannot fire back until it leaves the hangar. You get 1 free hangar with each full territory you capture (In a city/colony of that territory))
Long Distance Communications Relay (LDCR)
Cost: 3000
Time to build: 24 hours
allows the base to receive reinforcements without waiting an entire turn from declaring reinforcements.
Ship Dock
Cost: 3000
Time to build: 48 hours
Increases the amount of Battleships that can dock and resupply by 3.
Military Bunker
Cost: 13000
Time to build: 5 days (Equipped for 20 MS, 10 Ground Vehicles, 10 Air Craft, 5 varied infantry divisions and an air stip)
H.P: 25 (Only certain weapons can damage)
Creates a new bunker (sub board) that must also be captured in order to take the territory. This bunker gives $2000 a week.
Trenches: (A max of 3)
Cost: $2500
Creates a defensive barrier. MS or vehicles can man it. If so add -1 to the chance of the enemy hitting entrenched units. Attacking forces must cross this and loose a turn when doing so.
Tier:2
Cost: 300
Time to build: 3 hours
x5 Anti-Air flak guns. (Can hit units in space from a colony)
To hit: 4+ (Air units only)
Cannon Batteries
Cost: 850
Time to build: 3 hours
x6 120mm Cannons (Can hit units inside the colony)
to hit: 5+ (ground units only, deals 2HP of damage)
City Walls (Ground only)
Cost: 1500 (1 max)
Time to build: 48 hours
Walls surrounding the city that must be destroyed in order to enter.
Tier:1
HP:10
Colony Mine buoys/ Minefield
cost: 3,000
Time to build: 24 hours
up to 15 enemy units entering combat in the colony/city space have to roll a 3+ save. any failed rolls destroy those units.
Mines cost $1,000 to repair after a battle.
Military Base
Cost: 20000
Time to build: 7 days
Creates a new base (sub board) that must also be captured in order to take the territory. this base may be upgraded, and gives $3000 a week.
Mobile Suit hangar
Cost: 1500
Time to Build: 48 hours
houses and protects 12 mobile suits.
(2+ saves as long as the suit is inside, it cannot fire back until it leaves the hangar. You get 1 free hangar with each full territory you capture (In a city/colony of that territory))
Long Distance Communications Relay (LDCR)
Cost: 3000
Time to build: 24 hours
allows the base to receive reinforcements without waiting an entire turn from declaring reinforcements.
Ship Dock
Cost: 3000
Time to build: 48 hours
Increases the amount of Battleships that can dock and resupply by 3.
Military Bunker
Cost: 13000
Time to build: 5 days (Equipped for 20 MS, 10 Ground Vehicles, 10 Air Craft, 5 varied infantry divisions and an air stip)
H.P: 25 (Only certain weapons can damage)
Creates a new bunker (sub board) that must also be captured in order to take the territory. This bunker gives $2000 a week.
Trenches: (A max of 3)
Cost: $2500
Creates a defensive barrier. MS or vehicles can man it. If so add -1 to the chance of the enemy hitting entrenched units. Attacking forces must cross this and loose a turn when doing so.