Post by Guilt on Mar 3, 2012 7:01:16 GMT -5
The Battle Simulator is the only way to level up your Ace Pilots. Here are some guidelines and rules.
I- How to start
In order to start a battle simulation, simply create a new thread in the Battle Simulator board that contains the following:
Each person will respond listing their Ace Pilots and their levels.
You will record your XP on your Profile for each Ace Pilot.
All Ace Pilots after your first must have their profiles (you can make one post for all side characters) posted in the side characters board for each faction.
II- XP and Levels
The armor save is an extra dice you may roll when you roll for saves.
Level 1: 5+ armor save, 5 ships, 3 HP
|XP: NA
Level 2: 5+ armor save, 5 ships, +1 attack, 4 HP
|XP: 8
Level 3: 4+ armor save, 10 ships, 4 HP
|XP: 20
Level 4: 3+ armor save, 10 ships, 5 HP
|XP: 50
Level 5: 2+ armor save, 15 ships, 6 HP
|XP: 150
Level 6: 2+ armor save, 20 ships, +2 attack, 8HP
|XP: 400
III- Special Abilities
Each new level you gain, you may choose one of these special abilities. Record it on your characters profile. If you are caught switching them, that character will be erased.
(these are just examples, I will work on more sometime, you are all also welcome to brainstorm.)
Newtype Focus 1-
Your character may use 3 extra dice when attacking in a Funnel mobile suit.
Newtype Focus 2- (requires Newtype Focus 1)
Your character may use 6 extra dice when attacking in a Funnel mobile suit
I- How to start
In order to start a battle simulation, simply create a new thread in the Battle Simulator board that contains the following:
Number of Combatants: 1v1 (or whatever you wish)
Price Limit: $10,000 (the amount of money everyone starts with.)
Ace Pilot 1: guy personson
-Level: 1
Ace Pilot 2: (The max Ace Pilots you can use at once is 3)
-Level:
Ace Pilot 3:
-Level:
Each person will respond listing their Ace Pilots and their levels.
You will record your XP on your Profile for each Ace Pilot.
All Ace Pilots after your first must have their profiles (you can make one post for all side characters) posted in the side characters board for each faction.
II- XP and Levels
The armor save is an extra dice you may roll when you roll for saves.
Level 1: 5+ armor save, 5 ships, 3 HP
|XP: NA
Level 2: 5+ armor save, 5 ships, +1 attack, 4 HP
|XP: 8
Level 3: 4+ armor save, 10 ships, 4 HP
|XP: 20
Level 4: 3+ armor save, 10 ships, 5 HP
|XP: 50
Level 5: 2+ armor save, 15 ships, 6 HP
|XP: 150
Level 6: 2+ armor save, 20 ships, +2 attack, 8HP
|XP: 400
III- Special Abilities
Each new level you gain, you may choose one of these special abilities. Record it on your characters profile. If you are caught switching them, that character will be erased.
(these are just examples, I will work on more sometime, you are all also welcome to brainstorm.)
Newtype Focus 1-
Your character may use 3 extra dice when attacking in a Funnel mobile suit.
Newtype Focus 2- (requires Newtype Focus 1)
Your character may use 6 extra dice when attacking in a Funnel mobile suit