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Post by Guilt on Aug 16, 2017 17:54:20 GMT -5
Any suggestions to simplify the stats would be welcome. I want to remove the tiers. There will simply be a research tree. The app will handle that, so there is no need to include that in the data. Instead of M+1 we could use the actual natural roll they need to dodge in the suit. Therefore, as a base there will be a 5+ save(Unless you think this should be different.). M+1 would raise the dodge roll to 4+. Instead of including M+1, we'll simple have the to save roll on the sheet. Any data for the weapons that says (5+ Deals 2 damage) needs to be changed to (5+)x2. This will mean you need to get 5+, and can roll two die. We no longer want 2 damage, we want to simply increase the chance that you can make a damage. (5+)x2 rUrpZ_rmOne hit, because 6 is higher than 5, and one miss. Our ball has a 6+ to save, so we'll roll for that. That's a three so it's destroyed. Instead of increasing dodge changes... perhaps the M+1 can make us roll another die to dodge? ยทยท
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Post by Guilt on Aug 20, 2017 14:15:25 GMT -5
We will be removing the "research time" from the unit stats. Instead, we will use standardized research times.
Should they be the same for all units, or should there be a certain time for each different kind of unit, eg; Mobile Suits, Mobile Amour, ships?
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